A 4-player co-op delve. Pick a class, share the room code with your party, and survive 10 encounters. Every round, everyone locks in a card at the same time — then the dungeon strikes back.
How it plays
- You hold 5 cards; every card you play is replaced from your class deck.
- The server deals each dungeon card: a monster, a trap, or treasure.
- Each round, all adventurers lock in one card simultaneously (30s timer, or it auto-plays).
- Attack cards damage the monster (or disarm the trap), Defend cards block its blow, Heal cards restore you.
- Monsters strike whoever hurt them most; traps strike everyone.
- Treasure goes to the highest card power + Speed.
- Clear all encounters: most gold among the survivors wins. Fall to 0 HP and you're out.